Getting Rich thru Alchemy and Winning at
|Here is a list of the components. They are in the order that you would find them for sale at any vendor who has them. That reminds me that the manual has a differently-ordered list. In the manual they are listed in the order of rarity. The one exception is that Solanaceae is not listed at all. I'm pretty sure it got deleted in a cut-and-paste operation gone awry. I've noticed at least one other faulty cut-and-paste error in the manual, so I guess it's to be expected. Anyway, I've always wondered what the description to solanaceae would have been. It's something I would ask Microprose if they still supported the game. If I'm correct, Solanaceae would be about tenth in the order of rarity. Next to the names of all the components are the prices. These are the prices I found using a leader whose charisma was 41. These prices seem to be sensitive to charisma, but not to town size. They are listed in pfennigs.|
Pure Gold 146
Choleric Base 7
Phlegmatic Base 6
Sanguine Base 8
Melancholic Base 10
|Now we have an arbitrary list with "k," "Philosopher's Stone," "Intelligence," and "Alchemical Skill." My intent is that you should enter the corresponding numbers for the person who is making the potions. The numbers I presently have entered there correspond to my main alchemist when he is making 3 or fewer potions. The number to be placed next to "k" can be gotten from the table in the upper-right corner. On Philosopher's stone, I have found that I can get improvements from the local alchemists up to a rating of 24. After that, no amount of trying has worked to get additional improvements. However, trying at Universities can get an improvement up to 29. The disadvantage is that Universities charge about fifteen times as much as local alchemists charge to improve your Philosopher's stone. I got an intelligence of 42 by spending experience (?) up to a rating of 40, then choosing Student, followed by Alchemist. At least, I think that's how I did it. I cannot recall for sure. I got an alchemical skill by a mixture of training at the local alchemist's and by simply making a bunch of potions.|
k (batch size coefficient)
|Immediately under the components are two rows headed "batch size" and "k." The number under "batch size" is the number of potions one person is making over one night. The number under "k" is a number representing the ease of making that many potions.|
Below is a fairly large table.
|Arabian Fire||Geber||160||220||607||99||60||43||381||K||Naphtha, Manganes|
|Rufinus of Genoa||105||160||324||99||99||98||161||C|
|Breath of Death||Smaragdinian tablet||189||223||711||81||31||14||353||K||Marsh Vapor, White Cinnabar|
|al-Kindi||194||194||995||76||26||9||562||K||Marsh Vapor, White Cinnabar|
|Simon Cordo||199||178||1281||71||21||4||732||K||Marsh Vapor, White Cinnabar|
|Deadly Blade||Hayyan||124||181||343||99||96||79||159||K||White Cinnabar|
|Vicent of Beauvis||133||170||460||99||87||70||285||K||White Cinnabar|
|Roger of Hereford||142||153||618||99||78||61||459||K||White Cinnabar|
|Alfred of Sareshel||146||322||823||99||74||57||493||K|
|Gerard of Cremona||155||222||1060||99||65||48||827||K||Orpiment|
|Essense o' Grace||Galen||81||160||219||99||99||99||57||C|
|Nicolas Flammel||120||130||334||99||99||83||201||C||White Cinnabar|
|Richard Anglicus||127||96||430||99||93||76||330||C||White Cinnabar, Orpiment|
|Leonard of Maurperg||167||212||786||99||53||36||566||K|
|Ironarm||Jabir||110||238||445||99||99||93||203||K||East. Black Bean, Manganes|
|Robert de Ketene||115||218||595||99||99||88||371||K||East. Black Bean|
|Hugh||120||200||801||99||99||83||593||K||East. Black Bean|
|New-Wind||Sina||90||195||285||99||99||99||87||C||East. Black Bean|
|John of Rupescissa||107||216||512||99||99||96||291||C||East. Black Bean|
|Gerard of Cremona||91||93||147||99||99||99||53||C|
|Quickmove||Hayyan||101||152||250||99||99||99||96||K||East. Black Bean|
|John Dausten||108||131||334||99||99||95||200||K||East. Black Bean|
|Richard Anglicus||116||144||450||99||99||87||302||K||East. Black Bean|
|Robert de Keten||133||110||297||99||87||70||184||C|
|John of Rupescissa||148||178||424||99||72||55||242||K|
|Raimundus Lullus||99||168||470||99||99||99||297||K||Manganes, White Cinnabar|
|Arnald of Villanova||152||196||834||99||68||51||630||K||Manganes|
|Nicolaus of Autrecourt||210||277||1731||60||10||0||762||K||Orpiment|
|Rusinus of Genoa||113||151||357||99||99||90||202||K|
|Leonard of Maurperg||120||138||479||99||99||83||336||K|
Most profit possible ---->
The e-mail reprinted below helps to explain the use of the data listed above ...
0 - 14 Caravan al-Razi Noxious Aroma 25Q
The first column is the sum that you get when you add your Philosopher's Stone, your Intelligence, and your Alchemical Skill together. Admittedly it's tough to get that sum less than about 12 or so, but I think with the proper selection of birth and careers, together with really poor answers to a select group of questions in the mines, it may be possible. Further, I stopped the column at 203, but I think with the proper selection of careers and a little saintly aid, it would be possible to get higher than 203.
The second column is the best place to sell the potions. A caravan is the best for the first three formulae, but villages, mines, and small cities will work nearly as well. Koln is the best place to sell the rest, and it has no equal. However, Ulm, Danzig, Nurnberg, and a few others are nearly as good.
The third and final column is which formula to use to make the potion. Basically, the first two work because they have the cheapest components. These aren't really the ones to get the best profit, but rather the ones where the loss is the least. You could consider the loss to be tuition for possibly improving your alchemical skill. The turning point, or the break-even point occurs somewhere in the 45Q Essense O' Grace potion. When the sum is 42, and for a while before, you are actually earning money as you learn. You can earn three times as fast if you make three potions at once. Oh, one more thing--when your skill is this low, you usually have to content yourself with whatever formulae you have rather then going for the most profitable. (Aside--you can trade formulae with the alchemist in town even if you don't have a formula! You get one: he doesn't: he's happy.)
Finally, along about the Firewall or Eaterwater, you can make money so fast that it no longer becomes a problem. Want ten complete plate mail outfits from Nurnberg for each person? No problem! A few days making potions and voila'.
Note that the prices are based on my experience with a talker with charisma of 41. I have found that prices are quite sensitive to charisma. Also I tested prices at several places, and I have found the components to be relatively insensitive to place, but the potions are quite sensitive to place. That's why I listed the best place to sell the potions in the table above. If you use a talker with a different charisma, or buy your components at a different place, the numbers in the first column are liable to vary some from the numbers I have listed. However, I feel that they would make a good rule of thumb in any event.
The reason I mention all this is that in my first time playing I had a difficult time making enough money to supply my needs. I was usually knocking the heads of thugs in the side streets. Now I just go to a village and brew away.
I have a spread sheet with a lot of the information that this table was based on. It's in Micro$oft (pteh!) Excel, and I will give a copy of the spreadsheet to this list if there's enough interest.
Well, that's it. If anyone has any questions about this spreadsheet, just ask. I'll be here except when I'm not.
Here's the original email with attachment in Excel spreadsheet format.
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