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The Infamous Sprite Palette-shift "Neon Hair" Bug


Image: Neon-hair bug, up close. Image: Neon-hair bug, up close. These saved-game files were sent to me by Mary-Lou Quick as the result of a series of exchanges on the Darklands List. The topic was the famous (er, infamous ...) hair colour change which would sometimes occur on certain hardware configurations (?) and version of the game. Microprose states in version 7 of the README.TXT file:

DARKLANDS NOTES - version 483.07 - February 26, 1993
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
CHARACTER COLORS

We very much regret that an extremely rare problem may cause a
battlefield character to suffer some color changes in battle.
However, you as a player won't notice the change until the next
battle. The bad part is that the change is stored in the saved
game file. You can fix up your characters by returning to an
old saved game. For example, in battle #3 you notice Gretch has 
green hair (yuck). If you return to a game saved prior to battle 
#2, Gretch will be fine again. We apologize for this work-around.
We've tried all sorts of tools and traps for this condition, and 
spent hundreds of hours testing for it. We'd be delighted to 
publicize the name of the first person who can tell us how to make 
it occur upon demand.

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

I, myself, do not hold much faith in the promise to publish that name, given development ceased after this release.

This phenomina does not occur on every system. But once it happens to a game file, it is aparently there for good. ( Like knocking your car's front-end out of alignment. Once it happens you can't expect it to accidentally get knocked back *into* alignment again. ;) It only effects the character sprites in the game during combat mode. Because the effect is stored in the saved game file, it is likely possible an enhancement to the saved game editor enabling modification of the character colour settings should help users repair their favourite games if this were ever to happen to them.

Below are the save game files which Mary-Lou sent, and the accompanying e-mail explaining its origin:
(* I have excised brief portions from the beginning and end of the message. *)


From:      Quick, Mary-Lou [MQuick@munichre.com]
Sent:      Tuesday, February 23, 1999 01:39 AM
To:        Wirkkala, Matthew [mwirkk@eskimo.com]
Subject:   a rare specimen !!


hello matt ! (hope this works)

. . . i have managed to locate john's save with the changed colours - i note 
that dates on the saved files dksave90.* are january 94 (hadn't realised it 
was so long ago), so now i'm not sure if this was v7 or not (i think it was, 
because i don't think we had heard of the coloured hair bug with our previous 
version) - memory plays tricks, i thought his save had green hair (gretch 
only), but no it's very similar to the one i reported last week (gunter's 
clothes are a bit more colourful, but i think that's the only difference)

anyway, files for this attached (btw, renumbered these while testing i'd got
the right ones last night), 

  <<Dksave90.bsv>>   <<Dksave90.sav>>


john found these two on an old back-up tape back in january, when we were
upgrading our machines (faster processors, bigger hard drives) - restored
onto new hard disk directly from tape drive (not reinstalled from diskette)
- with exception of hair bug which was already there anyway, works perfectly
... to show saved bug colours do carry forward, i also attach save files
from where i tested to make sure game playing properly

  <<Dksave91.bsv>>   <<Dksave91.sav>>


if anyone else wants a copy of these, i am happy for them to be passed on ...

regards

Mary-Lou


  • Put the [DKSAVE9x.*] files, above, into your   ...\DARKLAND\SAVES\   directory.

  • NOTE!:   If you are using Netscape, and selecting the SAV and BSV file links above results in the display of an unreadable (as well as very brief) document, then you may want to try the ZIP-file, "dkquick9.zip", instead! It contains all 4 of the saved-game files.

  • Download  DKQUICK9.ZIP  Now!   (20Kb)

    Explanation:   (Navigator defaults to ASCII file-transfer mode when it does not recognize a file as a defined MIME-type or having an associated executable on the local system. IE defaults to binary file-transfer. Moreover, eventhough early NCSA(UIUC) MOSAIC-based browsers (e.g. from NCSA, Spyglass, and Spry) can manage to display the entire file without choking, they too, like Navigator, default to ASCII-mode. It is recommended you use the ZIP-file with these browsers as well.)
    Thanks!   :)


  • Here are a few "snag-its" of the phenomina:
  • Passau (90)

    Eeek! Blue hair and bandits!!!               Blue Hair 1a (68k);     Blue Hair 1b (69k);     Blue Hair 1c (68k);        
    Hell Hounds!!! Begone, devils!         Hell Hounds (84k);     Hell Hounds 2 (85k);     Hell Hounds 3 (85k);        

    Two Quests (91)

    Got company!!! Lookin' good for our guests . . .             No Problem-o!(?) (90k)                                                
    (91 doesn't have a problem on any of my video hardware, but it may on your's.)


    Enjoy!

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    Questions or Comments?
    Write me at: mwirkk@darklands.net, or ask the group on the Darklands LIST.

    -MLW   :)