MicroProse News Consumer Newsletter Summer 1992 Volume 2, Number 2 Editor: Gary T.Almes FLYING FORTRESS B-17 The hit movie Memphis Belle was a stirring depiction of the courageous crew of the first B-17 bomber to successfully complete 25 daytime missions over occupied Europe in World War II. It served as accurate testimony to the difficulties B-17 bomber crews faced and their precision under fire. * Try Your Hand At Heroism Flying Fortress B-17 will take gamers one step further than the movie. Instead of just watching the heroism of the B-17 crew, players can lead that crew on missions just as dangerous - and authentic - as those seen in the movie. The player will be able to give orders to any member of the 10-man crew, or "jump into" any of these positions himself for first-hand action. Among the crew positions are pilot, navigator, bombardier and ball turret gunner. Players will be able to personally select their crew based on past missions, promotions and medals, and watch these crew members improve with experience. * Unprecedented Realism But where Flying Fortress is likely to prove most impressive is its realism. Designers are already calling it the most authentic bomber simulation ever developed. In addition to a completely functional cockpit where all gauges, levers and switches are operational, the flight model itself has been refined to take such factors as load, wind and damage into account when rendering the flying experience. Players will attempt their missions in a startlingly accurate 3-D world that includes roads, bridges, factories, canals and submarine pens, not to mention thoroughly researched target sites and enemy anti-aircraft capabilities. Authentic World War II era graphics enhance the realism; the game even lets you customize the nose art on your B-17 from a number of actual illustrations used for that purpose. Due for release this summer, Flying Fortress will be available for IBM- PC/compatibles. It is tentatively slated to require a 386/16 or better, 1MB of RAM, VGA and DOS 5.0. A mouse, keyboard and the recommended joystick will be supported, as will Ad Lib and Roland sound cards. TASK FORCE 1942 Surface Naval Battles In The Pacific, 1942 America entered World War II following the December, 1941 bombing of Pearl Harbor. In little over a year, U.S. naval forces had rebounded from that devastating attack and taken control of pivotal Solomons Islands air bases in the struggle to win the Pacific War. What many people don't know is how close that battle for the Solomons - specifically the largest island of Guadal-canal - actually was. "There were so many critical points in the Solomons campaign at which things could have gone differently. Each side could have won the campaign several times, but there were enormous victories on both sides to keep the campaign in question until the very end," explained Lawrence Schick, game designer of Task Force 1942, MicroProse's compelling re-creation of this brutal period in world history. Scheduled for release in the Fall of 1992, Task Force gives the player control of the surface ships - primarily cruisers and destroyers - that saw action in the Solomons campaign. "All of the important battles up to this point had been carrier-based. Now surface ships were coming into play," Schick said. "In fact, there was more sustained surface action during this campaign than in any other period of modern naval history." * Blazing Night Battles Battles fought during the Solomons campaign were fought at night, which is exactly how Task Force 1942 presents the action to players. "The night would literally explode once the firefights began, and our game captures that with the most vivid night graphics ever presented in a computer game." Graphics are, according to Schick, a major feature of the game. "No other naval simulation has 3-D objects as detailed as ours. This is easily the most complex and visually impressive 3-D work MicroProse has ever done." Over 40 classes of ships will be represented. In addition to the 3-D polygons, Task Force will also overlay sprite images of explosions, eruptions of water, etc. for a more cinematic effect. * Limitless Options Task Force 1942 offers the player three combat options: single battles, duels and campaign play. Single battles are re-creations of historical battles using the ships that actually participated. Duels allow the player to design "what if" scenarios using any ship(s) available during the Solomons Campaign. The campaign option lets players attempt to capture and hold Guadalcanal through a series of strategic missions that vary with the course of campaign action. In any combat mode the player can battle as American or Japanese naval forces. And in each combat mode the player has a number of perspectives he can assume: from a tactical "map" view perfect for planning overall strategy to the Bridge, Damage Assessment, Gunnery and Torpedo positions on each ship. "No matter what type of combat mode you choose there will always be plenty to do," Schick said. "The Solomons Campaign was filled with action and heroism, and Task Force 1942 gives you an opportunity to experience all of that for yourself." SNEAK PREVIEWS * Simulations F-15 Strike Eagle III. The world's favorite dogfighting game is revolutionized with 1990s technology. Unprecedented two-player (modem or direct link) features include competitive and cooperative play. An all-new MicroProse visual system brilliantly combines the realism of 3-D polygons with the texture of bit-mapped graphics. For IBM-PC/compatibles from MicroProse. Fall, 1992. * Role-Playing Challenge of the Five Realms. An original fantasy adventure from the designer of MegaTraveller. Challenge of the Five Realms is an enchanting and gripping tale of good and evil filled with dazzling animation, cinematic sequences, mood setting music and extensive sound effects. For IBM- PC/compatibles from MicroPlay. Summer, 1992. MegaTraveller 3: The Unknown Worlds. Three heart-pounding science fiction adventures in one game. Each scenario has a different "theme": pursuit and rescue, mysterious quest and classic science fiction. Mega- Traveller 3 also features a new random world generator that guarantees no two universes are ever the same! For IBM-PC/compatibles from MicroPlay. Fall, 1992. * Action/Adventure Pirates! Gold. Shiver me timbers! The MicroProse classic, Pirates! is being enhanced and updated for modern day technology! In addition to support for the joystick and mouse, all-new art of unprecedented richness evokes an era of treasure hunting and privateering on the Spanish Main. The game design has been expanded to include more cities, more swordfighting action, and more opportunities for heroism in this turbulent, exciting period. For IBM- PC/compatibles from MicroProse. Winter, 1993. * More Gunship 2000 Adventures! Gunship 2000 players who need more worlds to conquer will get them soon. The first Gunship 2000 scenario disk, scheduled for release this summer, should contain more than enough new challenges to keep even the best attack helicopter pilots busy. Among the features included in the disk are: new theatres in Antarc-tica and the Philippines; an additional urban world for the existing Cen-tral Europe theatre and a rugged mountain world for the existing Per-sian Gulf theatre; a mission builder that lets you customize your own adventures; and support for a mouse, two joysticks, keyboard control simulating a second joystick, foot pedals and ThrustMaster systems. Many more enhancements are also included. The scenario disk also incorporates all prior updates of Gunship 2000. Registered owners of Gunship 2000 will receive special information on pre- ordering the scenario disk at a special discounted price. So send us your warranty card today! If you haven't registered your warranty card and want more information on the scenario disk, call MicroProse Direct, 1-800-879-PLAY, Mon-Fri 8:30 am to 5 pm EST; or drop a card to MicroProse Direct, 180 Lake-front Drive, Hunt Valley, MD 21030. Rex Nebular: MicroProse's New Interstellar Space Stud A womanizing adventurer-for-hire known for his quick wit, sharp reflexes and two left feet finds himself marooned on a bizarre alien world populated entirely by women. These women see only one purpose for our hero: breeding stock. Can our daring adventurer escape this strange world? More importantly, does he want to? Welcome to the outrageous universe of Rex Nebular and the Cosmic Gender Bender, MicroProse's off-the-wall entry into the animated graphics adventure gaming (AGA) genre. "When we began this project, we thought we could contribute something significant to this genre," said Rex Nebular producer and game designer Matt Gruson. "Some games were strong technologically but weak in content and design. Others were the opposite. We planned to produce an AGA that would be strong on all counts. I think we've done that." * State-of-the-Art Animation Rex Nebular, Gruson pointed out, boasts the most impressive graphics technology ever developed for a computer game. "We are absolutely pushing the state-of-the-art in image processing and animation," he said. "We're almost intimidated by how advanced Rex is, because our next game is going to have to live up to it." One area in which these spectacular animation techniques are seen is during human movement, where Gruson and his team designed and coded their own video processing tools to create an animation process similar to rotoscoping, "but much more advanced." Characters in Rex Nebular move with uncanny realism and even reach for objects in realistic fashion. Most AGAs simply have selected objects disappear from view. * Breathtaking Graphics For the game's dazzling visual style, Gruson recruited Kenn Nishiuye, a highly-regarded artist in and out of computer gaming, as Art Director. Nishiuye's work can be seen in many popular Sierra AGAs. "Kenn was amazed at the power of our animation tools. He had to re-learn what he could and could not do. Because our artists can perform tasks that once required programmers, they have more control over their work. The results are spectacular." * Gripping Adventure Despite all the technology, Gruson knew that Rex Nebular must also be fun and challenging. The story is filled with puzzles and brain-teasers that reward intelligent and logical thinking. Multiple skill levels keep the game challenging for players of varying intuitive powers, and "naughty" and "nice" modes let players dictate how far the humor will go. A streamlined interface makes entering commands easy and comprehensive. "There's no struggle to figure out how to tell the game what you want to do," Gruson said. "Along with a standard list of commands and actions, each object you encounter has its own specific list of verbs." Other innovations include an auto-resurrect mode which returns a recently killed character to the point in the game just prior to the moment of death. The game also automatically saves your progress at the end of a session and allows you to resume there on the next play. "The only time that you need to save are at decision points, places where you may want to return to see the results of a different course of action," Gruson explained. Rex Nebular will be released initially for IBM-PC/compatibles. Tentative machine requirements include 640K of RAM, 575K of free memory, and about 10MB of hard disk space for the entire game. 1 MB of RAM will be needed to hear the game's digitized speech. All major sound cards are supported. The game will also be structured to take full advantage of any machine enhancements a player might have, such as extended memory, video RAM, graphics accelerators, etc. MicroProse Expands Its Video Game Horizons With the success of the recently-released F-15 Strike Eagle for the Nintendo Entertainment System (NES), MicroProse is preparing two more fast-action combat flight sims for cartridge gamers. The first, due near the end of the summer, is F-117A Stealth Fighter for the NES. F-117A will give Nintendo fans the exhilarating experience of piloting the world famous radar-elusive jet on dangerous missions around the world. The second, Super Strike Eagle, is a 16-bit adaptation of F-15 Strike Eagle for the Super NES (SNES), complete with VGA-quality graphics, top notch sound and enhanced gameplay features that rival many PC capabilities. * Stealth Combat Excitement Although it uses essentially the same 8-bit technology as F-15 Strike Eagle, F-117A Stealth Fighter nevertheless represents an advance in cartridge game design and innovation, explained lead programmer Jim Thomas. "We've learned a lot from developing F-15 Strike Eagle, and all that knowledge has been devoted to enhancing and improving every facet of the game, from the horizons to the cockpit to the ground objects to the starting and ending screens." F-117A is a simulation of modern day air combat inside one of the most potent military jets ever developed, the Stealth Fighter. The Stealth's ability to avoid radar detection makes it perfect for clandestine solo missions behind enemy lines, such as the bombing of Baghdad that announced the start of the Persian Gulf War. And the Persian Gulf War is among the six theatres of conflict available in the game. Also included are Libya, the Middle East, Korea, Cuba and the North Cape. Other "secret" worlds will also be available for truly dedicated players. "We feel F-117A is going to be the most authentic and entertaining stealth fighter simulation available on cartridge," Thomas said. "It will feature day and night missions, takeoffs and landings, awards, campaign play and a saved game feature, and enhanced digitized sound." * 16-Bit Dogfighting Power According to game designer Bruce Milligan, Super Strike Eagle was designed to please any type of cartridge gamer. "We envision two types of people playing this game: those who want a few minutes of intense action and those who want several hours of challenge. Super Strike Eagle will satisfy both." The game does this through the theatres in which the player chooses to compete. The Red Flag Theatre is an exciting training area where dogfighting skills can be sharpened without worrying about scoring or other details extraneous to the action. For more serious game sessions, the player can enter one of four challenging theatres: Libya, Cuba, Korea and a Persian Gulf War scenario. A campaign game, for those seeking longer play, involves four different Persian Gulf scenarios, only one of which is available in other modes of combat. "Sixteen-bit capability lets us do things graphically that most PCs can do, especially in the areas of color and image detail," Milligan said. "Players will be amazed at the results. The game is so improved and so much is added that even those who bought the 8-bit F-15 Strike Eagle will have an entirely new game." Mantis: An Outer Space Action Epic A hostile race of insect-like aliens declares war on an unprepared Earth. Without provocation, these aliens from the Sirian star system devastate Earth with millions of tons of nuclear weapons. The governments of the Earth collapse and the people unite under one rule: the Fist of Earth (FOE), dedicated to defending the planet against future attacks. The spearhead of FOE's new defense policy is the construction of Solbase, a massive orbiting space station that becomes the focal point of the defense effort. Here, new technologies are developed for fighting the technologically advanced Sirians. FOE's newest and most highly advanced weapon is the XF5700 Mantis Experimental Fighter, the only starship capable of defeating the high-tech Sirian crafts. You're one of the elite few selected to test the Mantis the only effective way possible: in actual combat against the enemy. That's the setting for the upcoming epic masterpiece, Mantis, due this Summer under the MicroPlay label. Using state-of-the-art 3-D and bit- mapped graphics technologies, thrilling sound effects and digitized speech, cinematic segue sequences and plot enhancements, Mantis strives to capture the thrill of outer space action epics like the Star Wars trilogy. Mantis features over 100 challenging missions to complete in a true-to-life replica of the Milky Way galaxy that players can explore. As the missions unfold and the player gains experience, the battles become harder and the opponents more intelligent. Over 8 MB of digitized and bit-mapped art and over 3 MB of digitized speech, stereo sound effects and a thrilling soundtrack immerse the player in the story. Mantis will be released initially on disk for IBM-PC/compatibles. A CD-ROM version, with additional digitized speech and other enhancements, will follow shortly thereafter. The MicroProse PremierPlayer Club Having a lot of fun shouldn't mean waiting in line. And it shouldn't mean spending a lot of money. That's why MicroProse started the PremierPlayer Club: to give you a chance to be part of the "cutting edge" of computer gaming and save money while doing it. The PremierPlayer Club is a new preferred customer program that gives members special benefits and offers. These advantages include: * The opportunity to receive behind-the-scenes reports on Micro-Prose games under development. * Advance copies of MicroProse hint books, demo disks, game upgrades and special offers. * Free revision disks of your favorite MicroProse products. * Savings of up to 50% on best-selling MicroProse games when you buy direct from MicroProse. Membership is free, and there is no obligation to buy. Purchases made through the club can be returned to MicroProse for any reason within 15 days for a full refund. For more information on the PremierPlayer Club, call MicroProse Direct (1-800-879-PLAY) weekdays 8:30 am to 5 pm EST. Need Help Building Your Empire? MicroProse has been developing computer games for ten years, and every game the company makes has its own loyal following. Still, no game has been more popular at MicroProse than Sid Meier's Civilization. With that in mind, here are a few playing tips from MicroProse's "Civilization Addicts" support group: I always start at 100% Science, incrementing taxes as necessary later on. I'll also boost taxes to 100% for quick war-making cash. Steve Albinak Manager, Customer Service In guarding a city by the sea, place a fortified battleship in the city, making it extremely difficult to take (in a walled city, this becomes next to impossible) except with a nuclear strike. Also, attempt to build the pyramids as soon as you can, because then you can change to a Democracy, which increases knowledge, production and revenue tremendously. Mike Rea Quality Assurance Once your civilization is fairly large and ready for Democracy (say, around 500 B.C.), a 40% tax, 40% science, 20% luxury setting is a fairly good balance. Luxuries are much better for the economy than entertainers in every city. Brian Reynolds Programmer, MPS Labs In a game of military conquest, building a strong Navy early dramatically increases your chances of conquering the world. Triremes will get you to other continents early in the game. Sailing ships will help knock off other triremes. The most important piece to have early, though, is the ironclad. With it, you can rule the seas and attack coastal cities while you work on developing the next great naval force: the battleship. John Dreibelbis Media Services Manager At higher levels, you can keep up with the other civs' knowledge production by building the Colossus and Copernicus' Observatory in the same city. Be sure to put a library and university in the same city, and watch your knowledge production increase dramatically. Combine the above with Democracy, and light bulbs will go through the roof. Timothy Train Quality Assurance Don't be too eager to develop all the land around your cities through mining or irrigation. Direct settlers to perform these actions only when the city has enough workers to take advantage of the developed land. Settlers are best used building roads and new cities. Alan Kalbarczyk Accounting Manager The discovery of Gunpowder and, later, Combustion, will render any existing barracks obsolete. So just prior to the discovery of these technologies, sell off the barracks in each of your cities. That way, you're paid for obsolesence! Gary Almes Publications Manager Take time out for food and sleep. Barb Bents Artist, MPS Labs Send us your hints for Civilization! We'll publish five of the most original and inventive solutions in a future issue. Send tips to Newsletter Editor * Micro- Prose Software, Inc. * 180 Lakefront Drive * Hunt Valley, MD 21030 CIV Sweeps SPA Awards At the Software Publishers Association (SPA) convention held last March, the entire industry discovered what MicroProse knew all along: Civilization is a classic. In an unprecedented show of gaming popularity, Civilization won in all three categories for which it was nominated: Best Consumer Product, Best Strategy Program and Best Entertainment Program. "This is a tremendous show of acknowledgement from our peers," said MicroProse Chairman and CEO Bill Stealey. "We deeply appreciate their respect for the game, and we will dedicate ourselves to providing more of this type of thought-provoking entertainment in the future." In Civilization, players are the "guiding spirit" of a culture, directing its moves from the creation of the first city through the Space Age. In between, the player constantly balances economic, social, scientific and military needs in trying to create the dominant civilization of the world. * Educational Value In addition, Civilization is being recognized for uses beyond entertainment. With its strong historical emphasis and deep exploration of the interrelationship between diverse elements of society, Civilization has the makings of a useful educational tool. The manual alone is filled with fascinating historical facts that help players better understand their decisions. Civilization players can also experience firsthand the effects of various forms of government, and various levels of social reform. If you're putting Civilization to good use in a classroom or other learning environment, let us know. Send your comments to Consumer Newsletter Editor * MicroProse Software, Inc. * 180 Lakefront Drive * Hunt Valley, MD 21030. New Releases Darklands: Tired of hacking and slashing in unimaginative fantasy worlds? Try testing your brains as well as your brawn in medieval Germany, a time of chaos, superstition and corruption. Lead a band of adventurers in a realm where the emperor is powerless, the church is corrupt and dark superstitions of dragons, witches and demonic forces are terrifyingly real. For IBM-PC/ compatibles from MicroProse. Flames of Freedom: Use covert operations against the evil Saharan Empire in this role-playing adventure. Rescue political leaders, destroy convoys, sabotage power stations, ambush Imperial troops and smuggle arms to the resistance. Interact with 4000 characters, each with distinct personalities. For Amiga and IBM-PC/compatibles from MicroPlay (Masters of Strategy Series). Global Conquest: From the creator of Command HQ comes another addictive classic. Global Conquest is the first computer strategy game to support up to four players (human or computer), all of whom compete while exploring randomly-generated worlds via modem, direct link, or LAN! In Global Conquest the emphasis is on exploration, as you conquer untamed regions of your world and prevent your opponents from doing the same. For IBM-PC/compatibles from MicroPlay. Greens: The most comprehensive golf simulation on the market, Greens delivers all the options and all the viewing perspectives real golfers expect. Six courses, full handicapping, and ten game types - including strokeplay, matchplay, best ball, skins, and tournament play. Six camera angles give detailed perspectives on each shot; smooth 3-D graphics show courses from any angle. For Amiga from MicroProse. Sea Rogue: Search for history's most famous buried treasures. Lead a crew of five skilled treasure hunters, rising from a diver on a rickety scow to the commander of a high-tech treasure probe! Face claim jumpers, hijackers, drug smugglers and more in your search for wealth. For IBM-PC/compatibles from MicroPlay. World Circuit: Enjoy the thrills of Formula One racing on all 16 of the world's Grand Prix racetracks. World Circuit delivers realistic car handling and performance, authentic instrumentation, incredible 3-D graphics and numerous racing options. You can even custom build your own race car! For Amiga from MicroProse. Notes From Customer Service/Technical Support * Occasionally, game players receive an "insufficient memory" message upon booting a game even though their machine has the appropriate amount of RAM. This is because many PCs have TSR (Terminate and Stay Resident) programs, which occupy space in RAM even when they're not running, effectively reducing the amount of RAM you have. MicroProse games typically require 560-570k of free memory (RAM not dedicated to TSRs). If your machine does not have that much free memory, you'll need to eliminate those TSRs from RAM by "booting clean" from a DOS system disk. Details on this procedure should be available in your DOS manual. DOS 5.0 users wishing to check free memory should type "mem" and hit return. The third line of information that follows contains the amount of free memory, labeled as "largest executable program size." For users of earlier DOS versions, use the "chkdsk" command. The last line of information gives the free memory, labeled as "bytes free." * Some people are having difficulty entering the copy-protection code for Gunship 2000. Here's what you do: on the Cockpit Switches screen you will see an insignia in the upper right corner and a numeric code near the middle of the screen. Find the insignia in your manual, then find the numeric code in the first column of numbers beside that insignia. The number you must enter to play the game is directly across from the one in the first column. * If you are not able to play beyond 15 turns in Global Conquest, chances are you did not load the game on your hard drive using the INSTALL program. Simply copying the files from the floppy disks will not suffice. You must use the installer to load the game. Revisions Revisions are files issued to make minor changes in game design, to support additional hardware or to correct reported bugs. For revisions we charge only to cover our costs of disk duplication, shipping and handling, currently $5.95. New Versions Version 3 of Civilization: + fixes reported bugs + allows renaming of cities + requires that cities must be size 5 or larger to support tax collectors or scientists + allows for transport units to leave cities without creating unhappy citizens + increases the maintenance cost of barracks in a city. Revisions are available from our Customer Service Department and from a variety of commercial networks as well as from the in-house MicroProse BBS (see below). To request a revision, please send a postcard with your check or credit card number to Customer Service, MicroProse Software * 180 Lakefront Drive * Hunt Valley, MD 21030. (Be sure to request the revision specifically along with the disk size you want.) Recent Reviews Of Our Products Civilization "Civilization is a bold stroke from one of the boldest of our interactive game designers. This game challenges the worthiness of your intellect as well as your instincts and provokes interplay of ideas while providing fun." Compute!, January 1992 "Civilization is unquestionably one of the most playable and engrossing games ever designed+ [it] wraps the player in a matrix of ideas, problems and connections guaranteed to reward serious contemplation with interesting results." Strategy Plus, April 1992 Darklands "Arnold Hendrick and Sandy Petersen have managed to weave history, superstition, religion, role-playing and the fantastic into a mesmerizing mix that offers an impressive arena for legend building." Computer Gaming World May 1992 "What Hendrick and Petersen have done is create a world and a system within which computer gamers can adventure, rather than providing one quest to be solved. For the first time, this writer really believes that people will continue to play this game after it is won. The world is that palpable and that satisfying." Computer Gaming World May 1992 Global Conquest "This is a strategy game that one can truly 'grow into,' customizing it to suit and playing others by modem or network for lively interactive play." Computer Gaming World April 1992 Hyperspeed "Hyperspeed will reward players with smoothly animated graphics, excellent sound and a well-developed, sometimes tongue-in-cheek, storyline." Computer Gaming World March 1992 Twilight 2000 "RPGers who like plenty of combat should find Twilight 2000 an excellent choice." Computer Gaming World June 1992 Before You Boot Any MicroProse Game Be sure you have completed and returned the warranty card enclosed in your package. Your product's warranty card does more than simply register your purchase and protect you against defects in manufacturing. Sending in a warranty card also makes you eligible for product upgrades, special offers, products, promotions and more! Registered owners of F-19 Stealth Fighter received a special offer to upgrade to F-117A Stealth Fighter 2.0 for only $40. In the future, registered owners of Pirates!, F-15 Strike Eagle II, and MegaTravellers I & II will be contacted regarding Pirates! Gold, F-15 Strike Eagle III, and MegaTraveller 3, respectively. Don't hesitate. Send in your warranty card. Then enjoy the game. * * * MicroProse Online Support Services * * * MicroProse provides Upcoming News, Latest Versions, Updates, Product Demos, Reviews, Technical Support and more on the following Online Services for modem users. All are staffed by Online Service Representative Quentin Chaney. * MicroProse Bulletin Board Service (MPS*BBS) Co-SysOp Jim McConkey ;) (410) 785-1841, with settings of 8,N,1, and supports up to 9600 baud, 4 Lines, 24 hours a day, 7 days a week. * America Online: Industry Connection, Keyword: "MicroProse", Address: MicroProse * CompuServe: Game Publishers Forum, "Go GAMPUB", Address: 76004,2223 * Delphi: GameSig, Address: MicroProse * GEnie: Scorpia RT, Address: MicroProse * Internet: Address: 76004,2223@CompuServe.Com * MCI Mail: Address: MicroProse * PC-Link: Computer Forum, Keyword:"MicroProse", Address: MicroProse * Prodigy: Computer Club, "Other Games" Keyword:"MicroProse",Address: XHFK15D (Technical Support Only) * Promenade: Industry Connection, Keyword:"MicroProse", Address: MicroProse * Q-Link: Computer Forum, MicroProse Section, Address: MPSLabs Edited for the Online Services by Quentin Chaney, MPS Labs Thats all Folks! ;)