Wirkkala, Matthew
From:	Steven J. Cotellesse [stevec@ceba-tek.com]
Sent:	Friday, September 17, 1999 06:11 PM
To:	darklands@onelist.com
Subject:	[darklands] Source for editor and quest lister uploaded to files section
From: "Steven J. Cotellesse" <stevec@ceba-tek.com>

I uploaded the source for the editor and the quest lister.  The quest lister
source is for the DOS version which is a single file.  The editor uses a
third party screen manager, so unless you have an old copy of the Vermont
Views library handy, you won't be able to compile it without major surgery.
The quest lister should compile as it's plain vanilla C and only 'includes'
standard C headers.

The files can be found in the OneList Darklands file section, folder SJC.

For those who don't want to wade through undocumented C - In perusing
through the code I noticed that most (if not all) of the character's data
can be found starting at offset 393 (decimal and we're talking zero relative
offsets in the save game file).  Each character has a 554 byte record.
Number of characters currently in your party is found at offset 239 and
total number of characters in the save game should be at offest 241.  At
offset 242, and continuing for 1 byte for each member in current party,
appears to be a sequence or ordering value. I think I have all the 554
character data bytes accounted for so the character graphic info must be
located elsewhere - perhaps between offset 241+(number in current party) and
393?

If the demand is there, I can upload the VC++ source for the windows version
of the quest lister.  Not sure what the interest is so I thought I'd hold
off uploading the files for it.

Steve C.

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